aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa ab ac ad
aa aa aa aa ae af af af af af af af aa aa aa aa aa aa aa aa aa aa aa aa aa ab ac ad
aa aa ag ah ai aj ak al am af af af aa aa aa aa aa aa aa aa aa aa aa aa aa ab ac ad
aa aa an ao ap ac ac aq af af af af aa aa aa aa aa aa aa aa aa aa aa aa ar as at ad
aa aa au av aw ax ay az af af af af aa aa aa aa aa aa aa aa aa aa aa aa au ac ac ac
aa ab ax aA ax ax aq af af af af af aa aa aa aa aa aa aa aa aa aa aa aa aB ac ac ac
aa ab aC aD aE ax al aa af af af af aa aa aa aa aa aa aa aa aa aa aa aa aa aB ac ac
aa aa aF aG aH ax ax aI aJ af af af aa aa aa aa aa aa aa aa aa aa aa aa aa aK aL ac
aa aa aM aN aO aP ax ax aQ aR aR aR aR aR aR aR aR aR aS aR aR aR aR aR aR aT ac ac
aa ag aU aV aW at aX ax aY af af af aa aa aa aa aa aa aa aa aa aa aa aa aa aK ac ac
aa an aY aa aZ a0 aB aq af af af af aa aa aa aa aa aa aa aa aa aa aa aa am aK ac ac
aa aa aa aa a1 af af af af af af af aa aa aa aa aa aa aa aa aa aa aa aa aa a2 ac ac
aa aa aa aa af af af af af af af af aa aa aa aa aa aa aa aa aa aa aa aa aM ac ac ac
aa aa aa aa af af af af af af af af aa aa aa aa aa aa aa aa aa aa aa aa an ac ac ac
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa a2 ac a3 ac

:def
monster = Ant
:a
pix("water/water.png")
walk(0)
:aa
pix("water/water.png")
walk(0)
:ab
pix("water/subtle_land_e.png")
walk(1)
:ac
pix("grass.png")
walk(1)
:ad
pix("hills/foothills_w.png")
walk(1)
:ae
pix("water/bridge_ns_destroyed.png")
walk(1)
:af
pix("water/water.png")
walk(1)
:ag
pix("water/land_se.png")
walk(0)
:ah
pix("water/water_s3.png")
walk(1)
:ai
pix("water/bridge_s.png")
walk(1)
:aj
pix("water/water_s.png")
walk(1)
:ak
pix("water/water_s2.png")
walk(1)
:al
pix("water/diag_4.png")
walk(1)
:am
pix("water/island.png")
walk(0)
:an
pix("water/land_ne.png")
walk(0)
:ao
pix("rock_nw.png")
walk(1)
:ap
pix("rock_n.png")
walk(1)
:aq
pix("water/diag_1.png")
walk(0)
:ar
pix("water_hills/hills_w_water.png")
walk(0)
:as
pix("water_hills/hills_e_w_upper_water.png")
walk(0)
:at
pix("hills/hills_e.png")
walk(0)
:au
pix("water/diag_2.png")
walk(1)
:av
pix("rock_sw.png")
walk(0)
:aw
pix("mine_w.png")
walk(1)
Action
move("level4.txt", 8, 2)
hero("hero_s")
:ax
pix("water/grass.png")
walk(1)
:ay
pix("small_blue_flowers.png")
walk(1)
:az
pix("water/land_w.png")
walk(0)
:aA
pix("small_flowers.png")
walk(1)
:aB
pix("water/water_e2.png")
walk(0)
:aC
pix("tree_left.png")
walk(1)
:aD
pix("tree_center.png")
walk(0)
:aE
pix("tree_right.png")
walk(1)
:aF
pix("water/diag_3.png")
walk(0)
:aG
pix("double_tree.png")
walk(0)
:aH
pix("small_tree_right.png")
walk(1)
:aI
pix("water/water_sw.png")
walk(1)
:aJ
pix("water/land_sw.png")
walk(0)
:aK
pix("water/water_e.png")
walk(0)
:aL
pix("garden.png")
walk(1)
:aM
pix("water/land_e.png")
walk(0)
:aN
pix("small_tree_bottom2.png")
walk(1)
:aO
pix("hills/hills_n_double.png")
walk(0)
:aP
pix("mixed_flowers.png")
walk(1)
:aQ
pix("water/bridge_w_shipyard_smal.png")
walk(1)
:aR
pix("water/bridge.png")
walk(1)
:aS
pix("water/bridge.png")
walk(1)
Action
move("minersland.txt", 1, 6)
hero("hero_e")
:aT
pix("water/bridge_e.png")
walk(1)
:aU
pix("water_hills/hills_w_water_land.png")
walk(1)
:aV
pix("water_hills/hills_e_w_lower_water.png")
walk(0)
:aW
pix("hills/hills_n4.png")
walk(0)
:aX
pix("small_shrub.png")
walk(0)
:aY
pix("water/land_nw.png")
walk(0)
:aZ
pix("water_hills/hills_n3_e_water.png")
walk(0)
:a0
pix("water_hills/hills_e_water.png")
walk(0)
:a1
pix("water_hills/hills_s_water.png")
walk(0)
:a2
pix("water/water_se2.png")
walk(1)
:a3
pix("stones.png")
walk(1)
